![]() ![]() Athletics, being tied to dodging, running, and your TAC Bar, means that the animations starting out have your character remain flat on his stomach for agonizingly long amounts of time after a combat dodge (and the "dodge" looks more like he tripped), running with their hands flailing around in a panic, and having absolutely zero tactical sense.After taking the first Core Skill, it's specifically noted he starts holding them upright, and gains the ability to fine-tune his aim. Gun Handling animations start out with your character holding pistols sideways, and awkwardly clutching two-handed ones.His unarmed stance changes to reflect that he has martial arts training, and he wields melee weapons with a more confident stance. After taking the first Core Skills for both, this wind-up essentially vanishes and his blocks are all business. Unarmed and Melee animations have a sizable delay starting out as the player character balances himself before each swing, and attempting to block causes him to put his hands up in a panic.Character Development: As you level up his Core skills, his animations change to reflect his experience.In GeneralTropes applying to all versions of the character: ![]()
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